I recently ordered a batch of Starter Adventures and one of the copies got a little dinged up in transport. That is all you can ask.Īlright, now to the giveaway. The subject of White Star that started this conversation, James created something that has been lingering for a while, but he was the one who was able to grab this amorphous idea and mold into something usable for a lot of people. So much comes out it is nearly impossible to find and them all. But today, and this is especially true of the OSR, people are creating innovative settings and rulesets all the time. Even through the 80's if something new like that popped up it was like a shiny new thing. So if someone popped out a setting or ruleset it was significant. Back when the original neckbeards were creating their thing there were very few of them doing it. And I'll probably back others as they come out. I've been connected with two recent Kickstarters that feature settings and backed a couple more. When I find a cool culture or religion I try to integrate it into my setting. I pick things out of them I like and place them into what I'm doing. Even when I was a snot-nose kid with a head full of hair and still figuring out if the Weapon Speed rule was stupid or was I missing something. Teach me another way of looking or approaching a ruling. While I will never have the artistic talent of +MonkeyBlood Design, +Pär Lindström, +Gus L, +matt jackson, +Dyson Logos or +Simon Forster, I try to learn from them. I know when I am looking at other maps I steal from them all the time. To me, the interesting thing is to see other folks' interpretation. Folks can draw a maps of the same place, paint a picture of the same object or write a story about the same event and all of them will be different. And to see what goes on behind their GM screen. There is a reason why my shelves groan with all those different RPG rulesets. Does that mean people shouldn't create new rulesets? Absolutely they should. It's interesting, it's innovative (to me), but I'd rather stick to a system I am familiar with and add on to it. But will I run a Torchbearer game, probably not. There are a few things in Torchbearer that I might try to staple onto my S&W game. However, I am always looking for ideas to improve the ruleset I prefer. So for me, new rulesets is not what I'm looking for.Ī picture of someone else's groaning book shelves. Even my favorite system, Swords & Wizardry, has different rules systems (Core and Complete) and within them there are different editions. I've have dozens more sitting on my groaning bookshelves. That's five rulesets I have sitting in a small pile behind me. While I am interested in new rulesets, recently I have been reading Torchbearer, I need to give Dungeon World a look, Heroes & Other Worlds, Basic Fantasy and I recently received a copy of The Burning Wheel RPG. As is the entirety of the OSR we are all smart enough, creative enough to make the choices that suit us best. As in all cases on this blog I can only answer for myself and what I prefer. Unique finds and give them the limelight? That, grow that? Do we focus on the reskins or do we take those really Just "small changes" and really push for the stars? How do we encourage When do we get away from the D&D that has been trod and retrod and how do we encourage the next EPT? The thing that really goesīeyond the same "orc and pie" or "dusty corner with 2000cp" ad nauseum? The question is Where Should the Innovation Be - Rules or Settings? Which was a response to Michael's comment, +Erik Tenkar, the trouble maker over at his tavern region, posted a question based on a comment that +Michael S wrote in a response to a post about someone's critique of +James Spahn's very successful White Star (by the way James when is it going to be in print?).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |